
SEMESTER 02 – Primary focus for the second semester is to start placing larger emphasis on your areas of specialization.
Within the broad definition of Specialization there are further areas of focus. For example, as a 3D artist, you may choose Character Art, Environment Art, Weapons/Props Art, Vehicle Art, Hard Surface Art, Hair Grooming Art or Clothing Artist as a finer and more granular area of focus within your ares of specialization.
The common class will continue to be an area that we use to teach best practices for working in group environments where working across disciplines is vital to achieve a larger goal.
Common class fous for this stage of development will be pre produciton, prototyping and overall project funcionality.
FOCUSED AREAS OF DEVELOPMENT:
1. Area of Specialization
1. 3D Art, Animation, Technical Art
2. Group Learning (Common Class)