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SEMESTER 02 Primary focus for the second semester is to start placing larger emphasis on your areas of specialization.

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Within the broad definition of Specialization there are further areas of focus. For example, as a 3D artist, you may choose Character Art, Environment Art, Weapons/Props Art, Vehicle Art, Hard Surface Art, Hair Grooming Art or Clothing Artist as a finer and more granular area of focus within your ares of specialization.

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The common class will continue to be an area that we use to teach best practices for working in group environments where working across disciplines is vital to achieve a larger goal.

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Common class fous for this stage of development will be pre produciton, prototyping and overall project funcionality.

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FOCUSED AREAS OF DEVELOPMENT:

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1.  Area of Specialization

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        1.  3D Art, Animation, Technical Art

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2.  Group Learning (Common Class)

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