SEMESTER 02 – Primary focus for the second semester is to start placing larger emphasis on your areas of specialization.
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Within the broad definition of Specialization there are further areas of focus. For example, as a 3D artist, you may choose Character Art, Environment Art, Weapons/Props Art, Vehicle Art, Hard Surface Art, Hair Grooming Art or Clothing Artist as a finer and more granular area of focus within your ares of specialization.
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The common class will continue to be an area that we use to teach best practices for working in group environments where working across disciplines is vital to achieve a larger goal.
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Common class fous for this stage of development will be pre produciton, prototyping and overall project funcionality.
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FOCUSED AREAS OF DEVELOPMENT:
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1. Area of Specialization
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1. 3D Art, Animation, Technical Art
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2. Group Learning (Common Class)