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GAME ASSET CREATION 101 Video learning series that covers the entire game asset creation pipeline.

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MODULES:

 

1.  Establishing scale and creating proxy meshes

2.  Creating High Resolution Meshes

3.  Creating Game Resolution Meshes and UV's

4.  Texture/Material Creation

5.  Final art in game engine

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1.  Establishing Scale and Creating Proxy Meshes

This section will cover the very important task of establishing scale for your projects. This is a crucial step to any project you work on and often times it is overlooked by less experienced artist.

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Once scale is established another crucial step is establishing a block out or high level proxy meshing process, this step will allow you to 3D sketch all the components that you need for your project.

Establishing Scale
Creating Proxy Meshes
2.  Creating High Resolution Meshes

This section will cover the use of Maya and Zbrush to take our proxy level geometry and create high resolution geometry from our base shapes that we created from the above module.

Creating High Res
3.  Creating Game Resolution Meshes and UV's

This section will cover the use of Maya to create final game resolution geometry and UV's that will be used in our game engine.

Creating Game Res
4.  Creating Materials and Textures

This section will cover the use of Substance Painter to create final game resolution materials and textures that will be used in our game engine.

Creating Materials And Textures
5.  Final Art In Game Engine

This section will cover the use of UE4 to show off our final game resolution meshes, materials and textures.

Final Art In Game
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LEARNING CONTENT DOWNLOADS – Use these links to download the learning content source files.

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GAME ASSET CREATION 101:

 

1.  FBX Files

2.  Maya Files

3.  Substance Painter Files

4.  ZBrush Files

5.  UE4 Files

Learning Content Downloads
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