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3D BOOTCAMP 3D Bootcamp will primarily focus on foundational concepts in modeling along with scene creation and rendering in real-time engines. (UE4)

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01. Use of Simple Shapes (Cubes)

02. Minecraft Art

03. Lego Brick Creation

04. Lego Group Construction

05. Pipeline - Proxy Modeling

06. Pipeline - Highres Meshing

07. Pipeline - Game Meshing and UVs

08. Pipeline - Materials, Textures and Professional Display in real-time engines. (UE4)

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Art Fundamentals - Modeling -Rigging - Animation - Technical Art - VFX - UX/Interface - Concept Art - Design -

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